The effect of gamification-based training on the knowledge, attitudes, and academic achievement of male adolescents in preventing substance and internet addiction Full Text

In 2021, 35.4% of people aged 18 to 25 (11.8 million people) reported using marijuana in the past year. It’s short for cannabidiol, a substance found in both marijuana and hemp plants. CBD can be made into CBD oil and sold as pills, gels, creams, and other formulas. Some people use CBD to treat pain, seizures, and other health problems.

  • Additionally, gamification has garnered increased interest as an effective approach.
  • The child may have trouble with memory, concentration, and problem-solving skills.
  • The U.S. Food and Drug Administration (FDA) classifies marijuana as a Schedule I substance.
  • Smoking marijuana can affect your memory and cognitive function and cause harmful cardiovascular effects, such as high blood pressure.
  • This includes news, special reports, WebMD Magazine, videos, mobile applications, tools, and health reference content.

If you smoke pot regularly, it can lead to coughing, wheezing, phlegm, and a higher risk of respiratory infections. Your airways may be more sensitive, which could cause problems when your doctor puts in or takes out your breathing tube. Along with having trouble breathing, you might feel like you’re having an asthma attack or have less oxygen in your lungs. The chances are greater the younger you start marijuana and the more heavily you use it. For instance, the odds of addiction are 1 in 6 if you use pot in your teens.

How marijuana can impact a teen’s life:

Their goal is to slow down the activity of the central nervous system and produce a calming effect. Alcohol also has a sedative effect on the body, which is why the makers of Xanax warn against mixing the prescription medication with alcohol. The FDA has approved several THC-based medications, including nabilone (sold as Cesamet) and dronabinol (sold under the brand name Marinol) in pill form to treat nausea in patients undergoing cancer chemotherapy and weight loss in patients with AIDS. Several other marijuana-based medications are undergoing clinical trials.

  • People report various physical and psychological effects from cannibas.
  • Cannabis plant material can also be concentrated in a resin called hashish or a sticky black liquid called hash oil.
  • The survey found growing Republican support, with 55 percent saying it should be legal, compared with 87 percent of Democrats and 70 percent of independents.
  • They offer a suitable and engaging means to educate adolescents about health principles [16].
  • If your doctor is aware of your use, they’ll be able to take the steps to make sure you stay sedated, or “asleep,” for the entire surgery.

Scores on this questionnaire range from 29 to 116, with higher scores indicating better academic achievement. The questionnaire demonstrates good reliability, with a Cronbach’s alpha coefficient of 0.84. A Cronbach’s alpha coefficient of 0.875 supports the questionnaire’s reliability.

Signs of Addiction

Of these reported cases, 48 percent were due to PCP-laced marijuana, cocaine, or other drugs (SAMHSA, 2013). Medical researchers have also discovered that formaldehyde has been laced into marijuana, posing serious health threats including permanent neurological damage and death (Gilbert et al., 2013). To avoid the possibility of purchasing marijuana laced with other substances, the CDC recommends not using it when alone and carrying a Naloxone kit (CDC, 2022). Individuals who are addicted to cannabis may experience symptoms of withdrawal when attempting to stop using the drug. Long-term users who try to quit report withdrawal symptoms such as irritability, sleeplessness, decreased appetite, anxiety and drug craving–all of which can make it difficult to abstain.

Addiction to marijuana is most commonly diagnosed during adolescence or young adulthood. However, recent trends toward greater societal acceptance of marijuana use and increased availability of both recreational and medical forms of the drug may increase the addiction rate in older adults. As with other types of drug addiction, there are behavioral and physical signs that can signal marijuana addiction (known medically as cannabis use disorder). It’s also important to note that marijuana potency has increased significantly over the years. In 2012, the THC concentration in marijuana samples confiscated by law enforcement averaged near 15 percent, compared with an average concentration of  four percent in the 1980s. High-potency forms of the drug can expose new users to increased concentrations of THC and greater risk of experiencing adverse or unpredictable reactions.

Marijuana Side Effects: Physical, Mental, and Long-Term Effects

Moreover, the attitude toward the Internet and academic achievement increased compared to before the intervention and achieved favorable values. Evans et al. (2020) indicated that participation in substance abuse prevention programs improved knowledge, self-efficacy, and safer attitudes among students [6]. Similarly, Mun et al. (2015) found positive effects of an integrated Internet addiction program for elementary students at risk of internet addiction [31]. Furthermore, studies by Gabaron et al. (2013) and Harona et al. (2018) concluded that gamification-based training is an accessible and effective intervention model for adolescents compared to traditional methods [32, 33]. Chau et al. (2019) found that educational interventions using gamification led to increased knowledge among students, reduced symptoms of internet disruption, and decreased number of students at risk of this disorder, resulting in improved emotional well-being [34].

Through gamification, teachers can actively engage their audience with natural stimuli, making education exciting and practical while capturing the audience’s attention, promoting interaction, and enhancing learning [20]. One of the primary goals of gamification is to stimulate motivation and foster cooperative learning, leading to increased knowledge marijuana addiction acquisition [14]. Furthermore, gamification can extend its impact beyond learning, teaching various life skills and beliefs [19, 22]. A meta-analysis of data from 31 global studies in seven regions found that the prevalence of Internet addiction in the Middle East is 10.9%, while the lowest prevalence is in North and West Europe at 2.6%.

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